Hi, I'm Hans a final-year computer science student, graduating in 2026.
This website is currently under improvement (8 Feb 2026).
AI / ML
Frameworks and platforms for AI development.
Programming Languages
Core programming languages I work with.
Databases
Data storage and management solutions.
Backend
Server-side development and APIs.
Frontend
Building modern, responsive user interfaces.
Infra / DevOps
Cloud services and deployment tools.
Tools
Development and design tools.
AI Tools & Assistants
AI-powered tools that enhance my workflow.
Oct 2025 — Present · 5 mos
Singapore · Remote
Internship
Sep 2025 — Present · 6 mos
Internship
May 2025 — Sep 2025 · 5 mos
Jan 2025 — Apr 2025 · 4 mos
San Francisco, CA & Singapore · Remote
May 2023 — Aug 2023 · 4 mos
Singapore · On-site
Aug 2020 — Jul 2022 · 2 yrs
Singapore · On-site
Contract
Jul 2019 — Oct 2019 · 4 mos
Internship
Apr 2019 — Jun 2019 · 3 mos
The Wharton School · University of Pennsylvania
Executive Program · Product Management and StrategyAug 2025 — Oct 2025 · 3 mos
DigiPen Institute of Technology · Singapore Institute of Technology
BSc (Hons) · Computer Science in Real-Time Interactive Simulation (RTIS)Aug 2022 — Apr 2026 · 3 yrs 8 mos
- A four-year direct honours double joint-degree programme with Singapore Institute of Technology.
Volunteer · 1 yr 2 mos
Singapore
SITech Developers Club · Google Developer Group on Campus (GDGoC)
Formerly SIT Geeks (2018–2024, rebranded in 2024) · Formerly Google Developer Student Clubs (GDSC)
There's something special about bringing people together around shared interests. I enjoyed every part of it, from organizing events to the conversations that followed. Making tech relatable is what I love doing.
Dec 2023 — Feb 2024 · 3 mos
Service Status Page
- • Built to explore how large-scale logistics and delivery platforms maintain reliability across hundreds of microservices, where even seconds of downtime can disrupt millions of orders and real-time dispatch systems.
- • A lightweight Service Reliability Dashboard using FastAPI, async schedulers, HTTPX, and SQLite to automatically track uptime, latency, and version drift across services.
- • Includes a GenAI module powered by Ollama with Hugging Face models like Llama 3.2 to generate fast, on-device incident summaries from recent service data.
AI Logistics Dispatcher
- • Inspired by the Vehicle Routing Problem (VRP) that powers real-time dispatch at the world's largest delivery and ride-hailing platforms, where millions of orders must be intelligently matched to drivers under tight time, capacity, and geographic constraints.
- • An AI-powered catering order allocation system that intelligently assigns delivery orders to drivers based on constraints, priorities, and logistics.
- • Supports multiple LLM providers including Anthropic Claude and OpenAI GPT for flexible, intelligent dispatching.
Messaging Service
- • Built to understand the backbone of real-time communication in large-scale platforms, where in-app messaging between riders, drivers, merchants, and support must be instant, reliable, and scalable to millions of concurrent users.
- • A RESTful messaging service built with TypeScript and Docker, supporting real-time chat between users with message delivery status tracking (delivered, read, failed).
- • Features include chat management, message history, user chat lists, chat metadata, and configurable rate limiting.

Personal Portfolio Website
- • Developed a personal website in 2 weeks in September 2024 using Next.js, React, and TypeScript, styled with Tailwind CSS and Shadcn/ui, and deployed on Vercel to showcase projects and achievements.
- • Continuously improving the website by applying lessons learned from work projects and personal exploration, from backend performance tuning to frontend design refinements.
- • I'm planning to eventually (when I have the time) to integrate a blog section to publish technical write-ups, thought processes, and lessons learned, and sharing insights along the way.

Snookerina
- • In development, launching in Spring 2025. Gameplay preview available!

NeuroTune
- • NeuroTune is an AI-powered FPS aim trainer, developed in Unity and C#, that adapts target size, spawn, and timing in real-time based on player performance, offering personalized training in a 3D environment.

March of the Meows
- • March of the Meows is a 2D turn-based strategy game developed by an 8-member team over 8 months, built on a custom C++ game engine, where players rescue cats and use teamwork to defeat enemies.
- • Highly recommend my teammates. Developers: Brandon Ho, Krystal Yamin, Jun Wei Foong, Yeni Liew, and Jarran Tan. Designers: AiXian Liong and Lai Kar Lonng. Talented people with a passion for game development.

Orbital
- • Orbital is a 2D space adventure game developed in C++ using DigiPen's Alpha Engine, focusing on shuttle traffic management, debris collection with a tractor beam, and strategic upgrades to navigate escalating challenges.

Can't Cee
- • Developed in C with DigiPen's CProcessing Engine, this 2D stealth puzzle game challenges players to navigate through levels while evading enemies, utilizing dynamic lighting and shadow mechanics for concealment.


